Tuesday, July 9, 2013

Web 2.0


Learning and Education via the internet is common place. This class for instance. We as students chose the online program because of the easy access to education and the ability to do our coursework at whenever and wherever we like. Information is available 24/7. Technically all you need is some type of wireless device and access to a McDonalds or another public WiFi connection. We all realize that the face of education in changing and therefore teachers need to adapt and change their methods.  However, old habits are hard to break and often teachers can be intimidated by unknown technologies. Roblyer and Doering (2013, p240) list seven types of web based activities for the classroom:

  1. Electronic Pen Pals - Students who are distance exchange information
  2. Electronic Mentoring - Students are linked with experts to answer questions and support learning
  3. Virtual Field trips- Students visit sites to view/learn about people, places, and resources not locally available.
  4. Electronic Publishing -Students share written and artistic products on websites
  5. Group Product Development - Students work on written or artistic products with other students on different sites
  6. Problem Based Learning- Students explore topics, obtain and analyze data, or participate in simulated problem solving with other students.
  7. Social Action Projects - Students discuss and create solutions for social or environmental problems with other students.
 

There are many tools available to utilize in Web-based Learning. Below I have used 3 online resources for a lesson on Pythagorean Theorem.  The three resources used where Glogster, Animoto, and ClassTools.net.

 

I found Glogster to be the Web 2.0 tool that I would probably use the most in a Secondary Math Classroom. In my example I used Glogster to create a Glog on using the Pythagorean Theorem. It provides a interactive and visually appealing way to present the information students will use in learning about the Pythagorean Theorem. Not only would I use Glogster to present information to students, I would have students create their own Glogs to present information. Roblyer & Doering (2013, p185) say "Whenever possible, teachers should try to give students the opportunity to display their projects locally and to broader audiences made possible by web publishing." 

Glogster for Pythagorean Theorem 

Animoto is an interesting Web 2.0 tool. I can see it to be more useful in other content areas. I came up with a limited number of ideas in which I would use it for a math lesson.  In my example I found several pictures relating to the Pythagorean Theorem and pictures of "real life" right triangles.  The purpose of this animoto  is to help students see the major ideas and application of Pythagorean Theorem. I would also be a great tool for publishing student work and projects as a single collection.

Animoto

 
 
 
 
 
 
 
 
 
 
 

Games are a great way to  engage students in drill & practice exercises. In solving problems using Pythagorean Theorem, students need to be able to square a number quickly and take the square root of a number.  ClassTools.net let me create a fun game for students to practice these skills with questions I created myself.  I will definitely use this resource for future lessons.

Games for practice finding Squares and Square Roots

(from ClassTools.net) 

Maniac Miner

Word Shoot


Click here for larger version

 
 

 

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